### README ### note I named these by gamename_dir-filename.ext the filename.ext is what it is on the cdrom. so note that they are not all called the same thing, there is no guarantee of a common file extension. also note, These do not have the fake RIFF header on them. these are raw block dumps off the cdrom, meaning the blocksize=2352 composed of: 12bytes synce (ignore it if you want) 4 byte header (this contains the MSF) 8 byte subheader (this is actually 4bytes repeated twice, it is the xastream info) 2324 bytes of data, which is the data formed as: 18 * 128 byte "sound groups" (for ADPCM audio) video is different...it's explained in a document I have... left over junk bytes... more info can be gotten from the xadecode.h file in the cdxa linux program source, and from a pdf named filefrmt.pdf . ### FILES ### descent_descent-e.str audio and video in channel 1 audio is 37.8KHz (high speed) 4bit encoding stereo video is 320x240 finalfantasyVII_movie-gold4.mov audio in channel 0 is 37.8KHz (high speed) 4bit encoding stereo video in channel 1 is 320x224 jumpingflash2_movie-01.str audio and video are interleaved in channel 1 audio is 37.8KHz (high speed) 4bit encoding stereo video is 320x224 jumpingflash2_music2.xai audio is in channels 0 thru 7 (8 distinct songs) 37.8KHz (high speed) 4bit encoding stereo